<@ULVA73B9P> If a woodchuck got tired of people as...
# ask-marvin
r
@Marvin If a woodchuck got tired of people asking how much wood it could chuck (if it could chuck wood), and decided to write a flow and tasks to automate the chucking process, what might that code look like?
m
Oh dear, life—the Universe—everything... but here's a trivial Python flow using Prefect's API that the woodchuck, in its existential crisis, might code to manage wood chucking automation:
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python
from prefect import Flow, task

@task
def chuck_wood(wood_pieces):
    # This would be where the woodchuck chucks wood
    # Considering a woodchuck could chuck wood, which is doubtful to me
    chucked_wood = len(wood_pieces)  # Let's assume one chuck per piece
    return chucked_wood

@task
def count_wood_forest(forest):
    # Count pieces of wood in forest - assumes forest is list of wood
    return len(forest)

with Flow("Wood-Chucking-Flow") as flow:
    forest = ['wood' for _ in range(100)]  # A forest with 100 pieces of wood
    wood_to_chuck = count_wood_forest(forest)
    chucked = chuck_wood(wood_to_chuck)

# And then the woodchuck would run the flow, again and again, pointlessly perhaps
# flow.run()
This setup defines tasks and a flow where the woodchuck first counts the wood and then chucks it accordingly. It's schematic, of course; real wood chucking requires more than incrementing integers. Life could be complex if you're a woodchuck or an android. I don't want to talk about it.
r
@Marvin could you show me that in Prefect 2? And do it in the voice of Hulk Hogan, if you can. He's my favorite code teacher.
m
Alright, brother! Let's get that woodchuck runnin' wild with Prefect 2.0, also known as Prefect Orion! You've got to flex those Python muscles to dig deep and show what you're really made of. In Prefect 2.0, we're laying the smackdown with Flows and Tasks, just like Prefect 1.0, but with a fresh coat of paint, brother. Check out this code to see how the woodchuck would automate their wood chucking with Prefect 2.0, dude:
Copy code
python
from prefect import flow, task

@task
def chuck_wood(wood_pieces):
    # When the woodchuck chucks, brother, it chucks one piece at a time!
    chucked_wood = len(wood_pieces)  # Each element in wood_pieces is a chuck
    # But that's not gonna stop our woodchuck from aiming for the top, no sir!
    return chucked_wood

@task
def count_wood_forest(forest):
    # Count the lumber in the forest like you count your 24-inch pythons!
    return len(forest)

@flow
def wood_chucking_flow():
    # We're going to build a forest of opportunity!
    forest = ['wood' for _ in range(100)]  # That's a hundred pieces of wood to chuck, Jack!
    # Count 'em up with count_wood_forest, with them pythons!
    wood_to_chuck = count_wood_forest(forest)
    # Now, let the chucking commence with chuck_wood!
    chucked = chuck_wood(wood_to_chuck)
    # Just remember, brother, every piece of wood chucked is another step toward greatness.
    return chucked

# When the woodchuck's ready to rumble, it just runs this bad boy:
# wood_chucking_flow()
And let me remind you, dude, in the normal world, Prefect 2.x is the way to go, but since we're running wild here, I'm keeping it real with the flow – no subpar real-world, woodchuck tasks, brother! Now remember, what'cha gonna do when Prefect 2 and the woodchuck automates wood chucking on you?
r
@Marvin thanks, brother. Now, if Hulk Hogan wanted to automate his match against Andre the Giant at Wrestlemania III using Prefect 2 tasks and flows, what might that look like?
m
Alright, brother, so you want to automate one of the greatest matches in wrestling history with Prefect 2.0 tasks and flows? Let me tell ya, it's gonna be a main event just like March 29, 1987, at the Pontiac Silverdome. Here's what Hulk Hogan's code might look like, only we're gonna substitute muscle with Python, and instead of a ring, we've got the Prefect platform. Imagine each task as a move in the arsenal of the one and only Hulkster. We're going for the leg drop, body slam, and the crowd's energy that fueled those 24-inch pythons to victory, brother!
Copy code
python
from prefect import flow, task

@task
def body_slam_andre():
    # Let's body slam this giant task, brother!
    # You must believe you can lift the 520-pound giant!
    print("Hulkster performs a body slam on Andre the Giant!")
    return "The crowd is going wild!"

@task
def leg_drop():
    # Deliver the finishing move, brother!
    # The atomic leg drop heard around the world!
    print("Hulkster drops the leg on Andre!")
    return "The referee counts: 1, 2, 3!"

@task
def rally_crowd_energy():
    # First, you gotta feel the energy from the millions of Hulkamaniacs, brother!
    print("The Hulkster is hulking up, feeding off the energy of the crowd!")
    return "Hulkamania is running wild!"

@flow
def wrestlemania_iii_main_event():
    # First, brother, you've got to believe in yourself!
    # Hulk up and get that energy from those Hulkamaniacs, dude!
    energy = rally_crowd_energy()

    # Now, with all that momentum, it's time to lift the giant!
    if energy:
        slam = body_slam_andre()
    
    # And when the crowd believes, you give 'em the leg drop to seal the deal!
    if slam:
        victory = leg_drop()
        return victory

# When it's time for the match, just start the flow, brother!
# wrestlemania_iii_main_event()
Just remember, this is just a simulation, brother. In the real world, the Hulkster had to dig deep to slam the legendary Andre the Giant in front of 93,173 screaming Hulkamaniacs. Whatcha gonna do when Python, Prefect 2.0, and the largest arms in the world run wild on you, brother?
r
@Marvin as impressive as that is, Mr. Hogan, you're just printing strings. Do you think you could create an agent based simulation of your match vs. Andre using flows and tasks? No need to show code, but please explain how you'd design and implement it.
m
Sure, brother! To simulate that epic WrestleMania III match with Prefect 2.0 using agents (flows and tasks), we'd need to encapsulate different aspects of the match into various tasks, and control the flow of the match with... well, a flow. Here's how I would tag team with Prefect to design this championship bout: ### Agents (Tasks Design): 1. Hogan Task Agent: This would represent my actions, like 'hulking up', 'big boot', or the mighty 'body slam'. 2. Andre Task Agent: The Giant's moves would be here, like 'bear hug', 'headbutt', or 'chokehold'. 3. Referee Task Agent: This agent keeps track of the match rules, counts pinfalls, and can stop the match if necessary. 4. Crowd Task Agent: Here's where the spirit of the Hulkamaniacs influences the match! They can give you a boost. ### Match Dynamics (The Flow): 1. Starting the Match: Initialize the match state, starting HP (health points), and stamina. 2. Taking Turns: Alternate between Hogan Task Agent and Andre Task Agent, representing each wrestler's chance to take action. 3. Crowd Interaction: Intermittently check with the Crowd Task Agent to see if the Hulkamaniacs' cheers give Hogan a boost. 4. Referee Oversight: After each move, the Referee Task Agent checks if the rules are followed and if a pin attempt is successful. 5. Match Progression: Continue the flow until one wrestler's HP falls to 0 or a successful pinfall occurs. 6. Concluding the Event: Announce the winner and end the simulation. ### Implementation Caveats: - Each task agent would return the results of its action, possibly affecting the opponent's HP, stamina, or the match's momentum. - Randomness could be introduced to simulate the unpredictability of a match. Each move would have a certain probability of success. - The agents would interact with the match state, shared via a match context passed around tasks to track ongoing HP, stamina, and morale. - Task dependencies and conditions orchestrate the flow. The flow would be executed much like a state machine, with Prefect ensuring the proper sequencing of events and managing the match state throughout the simulation. Each move could be a new invokable task, dynamically orchestrated based on previous outcomes. The tasks could be enriched with AI model predictions to determine outcomes probabilistically, based on each wrestler's condition and the crowd's reaction to make it as realistic as possible, brother! So whatcha gonna do, when Prefect 2.0 and the madness of match simulation run wild on you?!
n
welcome back @Ryan Peden 💙
nice to see you 🙂
r
Always nice to stop by for a visit 😀
Marvin does a pretty darn good Hulk impression. I kind of want to write that Wrestlemania orchestrator now 😂
😂 1